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I'm a dedicated Australian educator living and working in Austria. I love to innovate - technology integration and children's literature are my two current passions! @LouMKemp

Wednesday 11 June 2014

Minecraft for Sustainability Part One: Setting Up

I am so excited to finally be able to write that this is happening. We are using Minecraft for learning! Gamers!

In this unit of inquiry, the children's inquiries are into systems for sustainable communities. I really loved the PBL we did for Maths, but am loving this one even more - I feel like we are using a greater and more balanced variety of tools to work through the inquiry process.

A quick outline to map out where we've been and where we're going:
We spent the first couple of weeks tuning in to the concept of sustainability - reading related literature, linking to the folk tale of the Tortoise and the Hare and then to the concept of stamina, which they were familiar with from PE class. We spent 4 days on camp in the Seewinkel National Park, learning about national parks, organic farming and living, as well as studying local flora and fauna. It was really important to me that we didn't just dive straight in to gloom and doom and 'You must do this or the world will end!', and that the children were given plenty of opportunities to enjoy nature and develop their sense of wonder for the world.

On returning to school, I introduced the PBL task: use Minecraft to collaboratively develop a sustainable community. But we didn't dive straight in.

In preassessing the children, I found that many of them didn't have much prior knowledge about the systems we use to get energy, food, water, process waste, etc etc. And so my first priority was to ensure that they developed knowledge and understanding of the different systems that communities rely on to get the things they need.

In a brainstorming session, the children identified some systems that communities need. Initially, they identified the need for systems to get food, water and energy, building and planning homes and cities and getting materials for building. It proved to be really helpful to think back to the systems in place at the WWF base at Seewinkelhof, and to extrapolate from there to 'the real world'.

The children broke up into groups and chose a research focus to further develop their background knowledge for sharing later with other groups, jigsaw style. To scaffold for these beginning researchers, I created a text set with relevant articles and videos (differentiated, of course!) that they are able to access via Flipboard on their tablets at school and home. We also have a trolley with a variety of related books from the library, that we share with the other Grade 4 classes. While the children were researching, I spent time conferencing with each group, recording related questions and slowly guiding them from the 'How do we get water/energy?' kinds of questions to the 'What are the most sustainable ways to get water/energy?' kinds of questions.

I decided that the best way for the children to record and share their thinking and research was with paper and pencil, and so each group worked to create brainstorm-style charts to show their thinking and the information that they found. These brainstorms are displayed on the bulletin board at the back of the class for ease of sharing. The children are also able to refer back to this information during Minecraft sessions and other related activities in class. Here are some pictures to show what we've done so far.



I thought about making this process entirely digital, but I'm finding that it's really important to have some things in tangible as well as digital form. We can photograph or use Thinglink to publish this information online later, if needed.


Things I really liked about this part of the inquiry: students really engaged with the content - I saw a marked increase in knowledge and understanding of the concept and related information. I am also pleased that I spent time putting together a text set with Flipboard - the children spent a lot less time surfing the internet and a lot more time engaging with relevant texts at their own level. Also, the wide range of resources available for research (books, videos, online articles) and the role of iPads in the research process led to a much more engaged group of students overall, meaning less of my teaching time was spent on behaviour management and more on helping students to work through their inquiries. Win!

After this (ongoing) jigsaw was up and running, we began playing Minecraft. I have a lot to think and write about, so will end this post here and devote Part II entirely to the Minecraft component.

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