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I'm a dedicated Australian educator living and working in Austria. I love to innovate - technology integration and children's literature are my two current passions! @LouMKemp

Friday 25 July 2014

Minecraft for Sustainability: Part 2

In my last post, I outlined how we set up to use Minecraft for learning in our inquiry into sustainability. Here's what came next..

After beginning the research and laying the foundations for understanding what sustainability is, what the systems for sustainable communities are, and how they work, the students began actually playing Minecraft.

Because he was the one with the Minecraft knowhow, Ben the Digital Integrator led the first setup lesson: leading the students in developing our Essential Agreement, allocating 'hosts' and talking the children through the process of setting up and joining Minecraft worlds.

Most children in the class already knew how to play Minecraft, which was brilliant - those who didn't have as much as much experience with the game soon caught up with expert tutelage from their peers. So much more effective than chalk and talk. I did my best to become a 'spy' - I snuck around the room, listened to their conversations, asked questions, recorded some 'thinking points' and gathered evidence.


The hardest bits:
  • coming to terms with the amount of playing time needed in order to make connections with the concept - sustainability. This actually makes sense - you need time for your community to develop in order to see if the decisions you've made are sustainable. It's pretty clear that this is part of the ongoing struggle with the shifting locus of control - it is always difficult to let go of the feeling that I must always be the 'director' of the learning that's happening in the classroom.
  • related to the above - balancing screen time. The children needed enough time to be able to work on their worlds, but not so much that the amount of screen time was going to be detrimental. I cut back as much as possible on the use of iPads and laptops for other tasks during this time, keeping in mind that much of the students' Home Learning work was web- and app-based.

Things I learned/ was reminded of:
  • children need time to work through and develop their understandings on their own. Give them plenty of thinking and working time before you start looking for evidence of their learning.
  • I can learn so much from my students! Minecraft worlds are very similar AND have significant differences to the real world. Discussions we had about the similarities and differences between sustainability in the real and virtual worlds were fantastic. Despite some kids very honestly telling me that they 'were just playing Minecraft', there weren't any children who were unable to make connections between their Minecraft worlds and the research they'd already done.
The very best part:
  • One of my students (a poster child for inquiry!) came to me one day and asked 'Miss Kemp, is it ok if we make our own sustainable worlds to work on at home?' When I asked her what she meant, the little girl explained 'Well, I really like what we're doing in our group, but I have some ideas that the others don't want to use. Is it ok if I try those ideas out in my own world at home?' She then came to chat to me every few days to talk about how her 'other world' was progressing, the things that had worked, and the things that hadn't. She explained her thinking, comparing her 'own' world to the one she was working on with her peers in class and made clear connections to the research we'd done at the beginning of the unit. She was so motivated and it was so exciting to see her actively researching her ideas and theories on her own, for herself.
I really enjoyed using Minecraft for this unit of inquiry. I think it has great potential as a learning tool. I am really glad that I kept a very close eye on what the children were doing at each stage - restricting playing time for the unit to 'in-class' kept a tight lid on misuse and disgreements between group members. More importantly, it made the whole process a lot more transparent - it was really easy for me to track developments in each of the groups' worlds and see the learning that was happening.

I discovered in my end of year survey that a couple of parents were concerned because their children had been creating new worlds to play Minecraft at home. I was a little bit worried about it, because I had really tried to ensure that parents had plenty of information about the use of technology in our class, and, more importantly, that they felt able to address these concerns with me directly. While I created a space on the Parent Information site for information about our iPad trial, and as a class we regularly sent out tweets and wrote blog posts about what we were doing, I'm not sure how many parents followed or found this information. Perhaps half of parents came to parent information sessions and it is impossible to tell how many read emails, website information, blog posts or tweets. One thing I would like to work more on is developing a 'team' approach to teaching children about Digital Citizenship - working with parents to ensure that children are using technology safely and sensibly. Developing partnerships with parents has been on my mind a lot this year - I think it is so incredibly important, given the rapid rate at which learning is changing: clearly fruit for a future post!